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Synthetics/Silicons (consisting of the station's A.I and cyborgs, who are often bound by the Three Laws of Robotics, which restrict AI from committing illegal acts, such as assaulting a crew member, unless someone changes said laws). Service (keeping the station clean and providing food, drinks, and entertainment for the crew.). Supply ( mining for minerals on a nearby planet, and taking charge of requisitions, such as purchasing goods for departments & crew-members as well as sorting through disposed items). Medical (keeping the crew healthy, performing most surgeries, researching diseases and cloning deceased players aboard the station). Science (researching technologies and genetic mutations, breeding slimes, and developing ' Synthetics' aboard the station). Engineering (generating power and keeping utilities maintained aboard the station, such as keeping doors functional, supplying internal atmospherics, and repairing damage). Example of extensive player made modification to one of the stations in the game.Security (enforcing the law, keeping peace and responding to emergencies aboard the station). Command (taking leadership roles aboard the station). Supply and Service are also often grouped in the Civilian category. While different servers may have their unique station constructs, generally there are eight departments aboard the station. The game fully simulates power, biology, atmosphere, chemistry, and other complex object and environmental interactions depending on game settings. Controls can differ greatly between servers, but WASD/arrow key based movement and a "hand" system are fairly consistent. Some servers also entirely lack the intent/combat mode system. Additionally, some servers use a "combat mode" system that assigns these intents to the left and right mouse buttons, with a single key to alternate between two modes that have different effects. For example, using the player's hands on a fallen character with help intent would help them up from the ground, while using harm intent could punch or kick them. Additionally, depending on the server, the player can change their character's 'intent' between four different states (Help, Disarm, Grab, Harm) which will further influence actions taken. using a crowbar on another player would attack them but using it on a floorboard would pry it up). Different results will occur depending on many variables in any given interaction (e.g. The player can interact with nearly any object or being in the game world in a context-sensitive fashion. Screenshots depicting the user interfaces of Goonstation (left) and /tg/station 13 (right), both forks of a source release of Goonstation in 2010 a more extreme example of diversity between servers. Sessions are usually isolated from each other so players can choose to change their job, character, or playstyle in between rounds.
Players can choose different jobs, such as a janitor, engineer or clown which dictate their role and responsibilities. Sessions are played in rounds, where players can create a customized character, begin playing with a randomly generated one, or use a previously existing character. Due to the largely open source nature of the game, sessions are typically hosted on user maintained and customized game servers which can alter or vary the gameplay experience.
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Space Station 13's gameplay is based on the content, settings, and code applied on the game server. The game has a variety of different game modes and win conditions, which can range from simple survival to complex conspiracies and political intrigue.
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Players are free to work together with their fellow crewmates to complete tasks and keep the station running smoothly, or they can choose to cause chaos and disrupt the work of others. Each role has unique responsibilities, equipment, and abilities that are crucial to the smooth functioning of the station. At the beginning of each round, players choose or are assigned a specific role on the station, such as a medical doctor, engineer, security officer, chef, or scientist. One of the defining features of Space Station 13 is its emphasis on player roles. The game is known for its complexity and depth, with a wide variety of gameplay mechanics, character roles, and emergent gameplay possibilities. The core game is defined by its emphasis on player roles: at the start of every round, players choose or are given various roles and attempt to either help or hinder others' progress. The game is set on a futuristic space station however, location can differ depending on the game server, including spacecraft and exoplanets. Space Station 13, often shortened to SS13, is a top-down tile based action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003.